Pulse-specific parameters

Intensity (pulse)

The intensity parameter of a pulse determines how strong the pulse will feel. In addition to the slider, this value can be adjusted by pulling the upper border of the saturated blue area of the pulse block up or down with your mouse.

Maximum: 100% Minimum: 1%

Invert (pulse)

You can control the directional feedback of a pulse by toggling the invert state, in return the actuator will accelerate in the opposite direction. This option works best with VoiceCoil actuators, but can also be applied to ERM actuators and LRAs.

Frequency (pulse)

The frequency parameter determines how quickly the actuators will complete the pulse oscillation. High frequencies can feel like a sharp tick, whereas low frequencies can often be perceived like a heavy, strong click.

If the frequency is chosen too high, the intensity may be compromised and the pulse might feel weak. If the frequency is selected too low, multiple pulses might be perceived when using a square wave and a voice coil or LRA, while sine waves might be barely perceived as a pulse. On ERMs, too low frequencies can cause vibrations occurring before and after the pulse. Try out different values to tune it for your application!

Maximum: 500 Hz, Minimum: 1 Hz

Waveform (pulse)<pro-label>★ starter<pro-label>

The waveform selection determines how the actuators will be moved to render the pulse. There's three options: Sawtooth, Sine, and Square waves. All of them have different characteristics:

Square wave are the sharpest and strongest of all the waveforms. They are particularly applicable for high frequencies, whereas at low frequencies, they can cause a perception of multiple pulses.

Sine waves are the smoothest of all the waveforms and generally minimize the auditive feedback. On the other hand, their smoothness also causes the perceived click intensity to be rather low.

Sawtooth waves combine some of the smoothness of sine waves with some of the sharpness of square waves. They are a good allround-choice across frequencies, but might not provide the maximum possible intensity at very high frequency or the minimum auditive feedback.

Options: Sine, Square, Sawtooth

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